> For the complete documentation index, see [llms.txt](https://help.intangible.ai/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://help.intangible.ai/build.md).

# Build

- [Build mode](https://help.intangible.ai/build/build.md): Build mode – the art department where you construct the set, drop in props, and bring your own assets.
- [Asset library](https://help.intangible.ai/build/asset-library.md): Over 5,000 greyboxing assets at the bottom of Build mode. Drag in, swap, lock.
- [Working with objects](https://help.intangible.ai/build/working-with-objects.md): Click, swap, color, lock, frame, delete – the contextual menu that handles most per-object actions in Build mode.
- [Selection and grouping](https://help.intangible.ai/build/selection-and-grouping.md): Marquee selection, parent attachments, and group-level actions – how to act on more than one object at a time.
- [Transform](https://help.intangible.ai/build/transform.md): Move, rotate, scale objects with the gizmo. Two coordinate-space modes plus surface, vertex and grid snapping.
- [Measurement](https://help.intangible.ai/build/measurement.md): Drop a ruler into the scene and read the distance between two points, with angles if you need them.
- [Object details](https://help.intangible.ai/build/object-details.md): Name, description, image reference, and LoRA – the per-object metadata that the visualizer reads when it builds the prompt.
- [Environment](https://help.intangible.ai/build/environment.md): Sun position, time of day, background, shadows, terrain and grid – the scene-level environment controls in Build mode.
- [Fog](https://help.intangible.ai/build/fog.md): Fog is placed as objects you position and size, not as a single scene setting.
- [Import your own models](https://help.intangible.ai/build/import-your-own-models.md): Import 3D models from Blender, Maya, Houdini, or Unreal. GLB, GLTF, DAE, FBX, PLY, OBJ, STL, USD. Smart Import fixes scale and orientation on the way in.
- [Import Gaussian splats](https://help.intangible.ai/build/import-gaussian-splats.md): Import a Gaussian splat as a scene object, fix its orientation on the way in, and use it as a surface other objects can snap to.
- [Generate a world](https://help.intangible.ai/build/generate-world.md): Describe a place, or show it a photograph, and get a full 3D world back as a Gaussian splat.
- [Motion paths](https://help.intangible.ai/build/motion-paths.md): Draw a route in the scene and an object follows it, instead of keyframing every position along the way.
- [Game Mode](https://help.intangible.ai/build/game-mode.md): Walk a scene at eye level with a physics-backed character, instead of orbiting it from outside.
- [Pose Edit Mode](https://help.intangible.ai/build/pose-edit-mode.md): Pose a character joint by joint, or start from a named pose and adjust from there.
- [Image to scene and shot](https://help.intangible.ai/build/image-to-scene-and-shot.md): Turn a sketch or reference image into a 3D scene and shot. Image-to-3D scene generation that matches the photograph's framing and contents.
- [Sets](https://help.intangible.ai/build/sets.md): Save a group of arranged objects as a reusable set – drop a complete coffee-table arrangement or street-corner cluster into another scene with one drag.
- [Scene Outliner](https://help.intangible.ai/build/scene-outliner.md): The panel that lists every object in the scene – lock, hide, pin, rename, duplicate.
- [Populators](https://help.intangible.ai/build/populators.md): How to create, adjust, and customize populators in Build mode – the procedural environment generators that scatter one asset set across an area.
- [Spline populator](https://help.intangible.ai/build/spline-populator.md): A populator shape that distributes objects along a curve. Place fences, roads, hedges, lamp posts, or any repeating element along an authored path.
- [AI Composer](https://help.intangible.ai/build/ai-composer.md): Prompt for environments and scenes – the agent collects assets and arranges them in a populator.
- [Generate 3D Asset](https://help.intangible.ai/build/generate-3d-asset.md): Generate a 3D model from a text prompt or reference image. Drag the result into your scene like any library asset.
- [LoRAs](https://help.intangible.ai/build/loras.md): Train a LoRA for character or object consistency in AI renders. Upload references, attach to a Build-mode object, reuse the same look across every shot.


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