Build mode

Build mode – the art department where you construct the set, drop in props, and bring your own assets.

Build mode is the art department. Construct the set, drop in props, set the time of day, import the client's CAD asset, generate a 3D mesh from a reference image. Anything to do with what's in the scene happens here.

Locking down hero objects (start here)

  • Image reference: the single biggest lever for brand-true output. Attach a photo of the actual product, vehicle, character, or storefront to its 3D object. Two paths: through the Object Details panel, or through the AI Composer with a one-line natural-language prompt.

Working with objects

Building scenes

  • Environment: sun position, time of day, fog, terrain, grid.

  • Populators: procedural environment generators for cities, forests, crowds.

  • AI Composer: prompt for whole environments instead of dragging assets.

  • Sets: save grouped objects and reuse them across projects.

Bringing in your own content

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