> For the complete documentation index, see [llms.txt](https://help.intangible.ai/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://help.intangible.ai/build/build.md).

# Build mode

Build mode is the art department. Construct the set, drop in props, set the time of day, import the client's CAD asset, generate a 3D mesh from a reference image. Anything to do with what's *in* the scene happens here.

{% hint style="success" %}
**The single most important Build-time action is attaching a reference image to your hero objects.** It's what takes a render from "approximately a car" to "the actual 2024 Bronco the agency briefed". For branded assets, custom geometry, hero products, and characters, this is the headline lever for professional fidelity. See [Image reference](/overview/concepts/image-reference.md).
{% endhint %}

## Locking down hero objects (start here)

* [**Image reference**](/overview/concepts/image-reference.md): the single biggest lever for brand-true output. Attach a photo of the actual product, vehicle, character, or storefront to its 3D object. Two paths: through the Object Details panel, or through the AI Composer with a one-line natural-language prompt.

## Working with objects

* [Asset library](/build/asset-library.md): over 5,000 greyboxing assets to drag in.
* [Working with objects](/build/working-with-objects.md): swap, recolor, lock, frame, delete.
* [Selection and grouping](/build/selection-and-grouping.md): marquee, parent attachments, the outliner.
* [Transform](/build/transform.md): position, rotate, scale, gizmo modes, smart snapping.
* [Object details](/build/object-details.md): name, description, image reference, LoRA per object.
* [Scene Outliner](/build/scene-outliner.md): the panel that lists every object in the scene.

## Building scenes

* [Environment](/build/environment.md): sun position, time of day, fog, terrain, grid.
* [Populators](/build/populators.md): procedural environment generators for cities, forests, crowds.
* [AI Composer](/build/ai-composer.md): prompt for whole environments instead of dragging assets.
* [Sets](/build/sets.md): save grouped objects and reuse them across projects.

## Bringing in your own content

* [Import your own models](/build/import-your-own-models.md): GLB, GLTF, DAE, FBX, PLY, OBJ, STL, USD. Smart Import with scale-fix.
* [Image to scene and shot](/build/image-to-scene-and-shot.md): start a project from a reference image.
* [Generate 3D Asset](/build/generate-3d-asset.md): text-to-mesh, image-to-mesh, multi-view-to-mesh.
* [LoRAs](/build/loras.md): upload a fine-tuned model for character or product consistency.


---

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