# Working with objects

Click any object in the viewport and the contextual menu opens above it. Most of what you'd do to a single object lives in that menu: swap its model, change its color, edit transforms, attach details, lock it, frame it, delete it.

## Watch

{% embed url="<https://www.youtube.com/watch?v=fvUcN8G6KrU>" %}

![Build mode with a Lambo selected. The contextual menu floats above the object - leftmost are color/material swatches (yellow, brown, white circles), then control icons for swap, transform, details, snapping, more-options, and a gizmo coordinate-space toggle](/files/q9mc2Brxvy3hU4fhcsRK)

## What it does

In a typical 3D pipeline you'd dig through right-click menus or property inspectors to act on an object. Intangible collapses the most common per-object actions into one contextual toolbar that opens on click and closes on deselect. It's the canonical reach point for everything that doesn't require a full panel.

## How to use it

Click the object. The menu appears. From left to right, the contents are:

1. **Color / material swatches.** A row of round swatches showing the asset's available variants. Each asset comes with a curated set; click a swatch to recolor or re-skin instantly. Assets without variants don't show this row.
2. **Swap model.** Opens the [Swap Model](#swap-model) dialog scoped to similar assets (e.g. swapping a Lambo opens "Vehicles > Land Vehicles" with hierarchical category breadcrumbs).
3. **Transform.** Opens the Transform popover with numeric Position (X, Y, Z) and Rotation (X, Y, Z) fields. Use when dragging the gizmo is too coarse.
4. **Details.** Opens the [Details panel](/build/object-details.md) on the left side of the workspace – Name, Description, Reference images.
5. **Snapping.** Toggles smart-snapping for placements and gizmo drags.
6. **More options.** Three-dot menu with secondary actions. See [More options menu](#more-options-menu).
7. **Gizmo coordinate space.** Small toggle popover with **Global** and **Local** options – the same toggle the keyboard shortcut `T` triggers.

## More options menu

The three-dot icon in the contextual menu opens secondary actions:

| Action                | What it does                                                                                                                   |
| --------------------- | ------------------------------------------------------------------------------------------------------------------------------ |
| Save as Set           | Group this object with the current selection into a reusable set. See [Sets](/build/sets.md).                                  |
| Lock                  | Block the object from selection until unlocked. Lock terrain and large props you've placed.                                    |
| Frame                 | Camera moves to fill the frame with the object. Same as pressing `F`.                                                          |
| Delete                | Remove the object from the scene. Doesn't go to a recycle bin – be sure.                                                       |
| Edit Animation Target | Mark this object as the camera-aim target for the active shot. See [Aim Camera and Target](/compose/aim-camera-and-target.md). |
| Add LoRA              | Attach a fine-tuned LoRA to this object. See [LoRAs](/build/loras.md).                                                         |

![More options popover open over a selected Lambo, showing Save as Set / Lock / Frame / Delete / Edit Animation Target / Add LoRA actions](/files/MGTdYq1Xsb5RCQtWbRD5)

## Swap Model

The Swap Model dialog opens scoped to the asset's category. The header carries a breadcrumb (e.g. **Vehicles > Land Vehicles**) plus a search bar and a grid of compatible thumbnails.

![Swap Model dialog open with the Vehicles > Land Vehicles breadcrumb, a search bar, and a thumbnail grid of compatible vehicles (truck, sports car, forklift, semi-truck)](/files/KPfvbaanQyGD5SmlPPRn)

Click a swap target; the new asset inherits position and rotation. The breadcrumb keeps you scoped to compatible categories – swapping a Lambo into a tree isn't a path the dialog offers.

## Selecting multiple objects

The default click is single-selection. Marquee select is in the toolbar – click the marquee icon, then drag a box to select every object the box touches. See [Selection and grouping](/build/selection-and-grouping.md) for parenting and group-level actions.

## Limits and known issues

{% hint style="warning" %}
**Color / material variants are per-asset.** Each library asset ships with a curated set of swatches; assets that don't ship variants don't show the swatch row in their contextual menu. Imported objects ([Smart Import](/build/import-your-own-models.md)) preserve the textures from your source file and don't expose Intangible-curated swatches.
{% endhint %}

* **Delete is immediate.** No confirmation, no undo beyond `Cmd+Z`. If you delete something you wanted to keep, undo right away.
* **Swap stays inside the asset's category.** The Swap Model dialog opens scoped to the asset's category breadcrumb (e.g. Vehicles > Land Vehicles). Swapping across categories isn't a path the dialog offers.

## Related

* [Asset library](/build/asset-library.md)
* [Transform](/build/transform.md)
* [Object details](/build/object-details.md)
* [Selection and grouping](/build/selection-and-grouping.md)
* [Sets](/build/sets.md)
* [Scene Outliner](/build/scene-outliner.md)


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