Working with objects

Click, swap, color, lock, frame, delete – the contextual menu that handles most per-object actions in Build mode.

Click any object in the viewport and the contextual menu opens above it. Most of what you'd do to a single object lives in that menu: swap its model, change its color, edit transforms, attach details, lock it, frame it, delete it.

Watch

Build mode with a Lambo selected. The contextual menu floats above the object - leftmost are color/material swatches (yellow, brown, white circles), then control icons for swap, transform, details, snapping, more-options, and a gizmo coordinate-space toggle

What it does

In a typical 3D pipeline you'd dig through right-click menus or property inspectors to act on an object. Intangible collapses the most common per-object actions into one contextual toolbar that opens on click and closes on deselect. It's the canonical reach point for everything that doesn't require a full panel.

How to use it

Click the object. The menu appears. From left to right, the contents are:

  1. Color / material swatches. A row of round swatches showing the asset's available variants. Each asset comes with a curated set; click a swatch to recolor or re-skin instantly. Assets without variants don't show this row.

  2. Swap model. Opens the Swap Model dialog scoped to similar assets (e.g. swapping a Lambo opens "Vehicles > Land Vehicles" with hierarchical category breadcrumbs).

  3. Transform. Opens the Transform popover with numeric Position (X, Y, Z) and Rotation (X, Y, Z) fields. Use when dragging the gizmo is too coarse.

  4. Details. Opens the Details panel on the left side of the workspace – Name, Description, Reference images.

  5. Snapping. Toggles smart-snapping for placements and gizmo drags.

  6. More options. Three-dot menu with secondary actions. See More options menu.

  7. Gizmo coordinate space. Small toggle popover with Global and Local options – the same toggle the keyboard shortcut T triggers.

More options menu

The three-dot icon in the contextual menu opens secondary actions:

Action
What it does

Save as Set

Group this object with the current selection into a reusable set. See Sets.

Lock

Block the object from selection until unlocked. Lock terrain and large props you've placed.

Frame

Camera moves to fill the frame with the object. Same as pressing F.

Delete

Remove the object from the scene. Doesn't go to a recycle bin – be sure.

Edit Animation Target

Mark this object as the camera-aim target for the active shot. See Aim Camera and Target.

Add LoRA

Attach a fine-tuned LoRA to this object. See LoRAs.

More options popover open over a selected Lambo, showing Save as Set / Lock / Frame / Delete / Edit Animation Target / Add LoRA actions

Swap Model

The Swap Model dialog opens scoped to the asset's category. The header carries a breadcrumb (e.g. Vehicles > Land Vehicles) plus a search bar and a grid of compatible thumbnails.

Swap Model dialog open with the Vehicles > Land Vehicles breadcrumb, a search bar, and a thumbnail grid of compatible vehicles (truck, sports car, forklift, semi-truck)

Click a swap target; the new asset inherits position and rotation. The breadcrumb keeps you scoped to compatible categories – swapping a Lambo into a tree isn't a path the dialog offers.

Selecting multiple objects

The default click is single-selection. Marquee select is in the toolbar – click the marquee icon, then drag a box to select every object the box touches. See Selection and grouping for parenting and group-level actions.

Limits and known issues

  • Delete is immediate. No confirmation, no undo beyond Cmd+Z. If you delete something you wanted to keep, undo right away.

  • Swap stays inside the asset's category. The Swap Model dialog opens scoped to the asset's category breadcrumb (e.g. Vehicles > Land Vehicles). Swapping across categories isn't a path the dialog offers.

Last updated

Was this helpful?