# Intangible Help

## Home

- [Welcome to Intangible](https://help.intangible.ai/overview/readme.md): Tool documentation for Intangible Studio. Build the set, compose the shot, render the result.
- [Get Started](https://help.intangible.ai/overview/get-started.md): The 20-minute path from a fresh account to your first render.
- [Sign up and set up](https://help.intangible.ai/overview/get-started/sign-up-and-set-up.md): Create an Intangible account, choose a plan, and understand what your free credits cover before you start your first project.
- [First Steps and onboarding](https://help.intangible.ai/overview/get-started/first-steps-and-onboarding.md): The in-app First Steps tour, where to find it later, and how to skip it without losing the path.
- [The homepage](https://help.intangible.ai/overview/get-started/the-homepage.md): What every surface on the Intangible homepage does – showcase templates, recent projects, credit counter, settings.
- [Create your first project](https://help.intangible.ai/overview/get-started/create-your-first-project.md): Open a new Intangible project, name it, and understand the scene-and-shot structure before you drop your first object.
- [Place your first objects](https://help.intangible.ai/overview/get-started/place-your-first-objects.md): Drag objects from the asset library, place them on the ground, swap, snap, and lock so they stop drifting on you.
- [Move the camera](https://help.intangible.ai/overview/get-started/viewport-navigation.md): Orbit, pan, zoom, frame – operate a 3D scene like a cinematographer.
- [Make your first render](https://help.intangible.ai/overview/get-started/first-render-in-20-minutes.md): Build a small set, frame a shot, generate an image. Around 30 minutes from a fresh project to a render.
- [Help and feedback](https://help.intangible.ai/overview/get-started/help-and-feedback.md): How to reach the Intangible team when something is wrong, and where the same flow lives inside a project.
- [Concepts](https://help.intangible.ai/overview/concepts.md): The Intangible-specific abstractions every other docs page assumes you know.
- [Controlling AI output](https://help.intangible.ai/overview/concepts/control-ai-output.md): How Intangible's three modes give you real control over AI output – scene fidelity in Build, framing in Compose, model choice in Visualize.
- [Image reference](https://help.intangible.ai/overview/concepts/image-reference.md): The single biggest lever for professional fidelity. Bind a reference image to a 3D object and the visualizer locks the rendered look across every shot – the same character, vehicle, or product, consis
- [Projects and scenes](https://help.intangible.ai/overview/concepts/projects-and-scenes.md): How projects, scenes, and shots nest. Three nouns, three different jobs.
- [The three modes](https://help.intangible.ai/overview/concepts/the-three-modes.md): Build, Compose, Visualize – three states a scene can sit in. Each owns a different part of the pipeline.
- [How the visualizer thinks](https://help.intangible.ai/overview/concepts/how-the-visualizer-thinks.md): Why Intangible's renders stay controlled while pure prompt tools drift. The model gets a 3D scene plus a structured prompt, not just text.
- [Credits and tokens](https://help.intangible.ai/overview/concepts/credits-and-tokens.md): How Intangible bills generation work – what costs credits, how the counter tracks spend, and how to think about cost per shot before you click Generate.
- [Populators](https://help.intangible.ai/overview/concepts/populators.md): Procedural environment generators – what populators are, why Intangible uses them instead of dragging assets one at a time, and when to reach for one.
- [Animation and shot time](https://help.intangible.ai/overview/concepts/animation-and-shot-time.md): How the scene timeline works, why Build-mode moves don't animate, and how shots relate to scene time.
- [Reference](https://help.intangible.ai/overview/reference.md): Lookups, not workflows. The pages here are for when you already know what you want.
- [Account and settings](https://help.intangible.ai/overview/reference/account.md): How signing in works, where your account fields live, and the three Settings tabs that control language, graphics, and extensions.
- [Notifications](https://help.intangible.ai/overview/reference/notifications.md): What triggers a notification, where notifications appear, and how to mark them read or unread.
- [Sharing and collaboration](https://help.intangible.ai/overview/reference/sharing-and-collaboration.md): Two ways to get someone into a project – email-invite for editors, Publish for viewers and clients.
- [Keyboard shortcuts](https://help.intangible.ai/overview/reference/keyboard-shortcuts.md): Every keyboard shortcut exposed in the editor. Mac and Windows variants listed where they differ.
- [Supported file formats](https://help.intangible.ai/overview/reference/supported-file-formats.md): Which file formats Intangible accepts for import and exports for download. Plus what's not supported and what to do about it.
- [System requirements](https://help.intangible.ai/overview/reference/system-requirements.md): Browser, GPU, network, and asset-size requirements for running Intangible smoothly.
- [Glossary](https://help.intangible.ai/overview/reference/glossary.md): Every Intangible-specific term, defined. From AI Composer to Workspace, with cross-links to the relevant docs.
- [FAQ](https://help.intangible.ai/overview/faq.md): Common questions, troubleshooting, and the honest list of what Intangible doesn't do today.
- [Common questions](https://help.intangible.ai/overview/faq/common-questions.md): The questions that come up most often on support tickets and onboarding calls. Quick answers with links to the full pages.
- [Troubleshooting rendering](https://help.intangible.ai/overview/faq/troubleshooting-rendering.md): Why renders go wrong, and where to fix each kind of wrong. Stubborn extra objects, drifting characters, dark output, ignored references.
- [Troubleshooting import](https://help.intangible.ai/overview/faq/troubleshooting-import.md): Common Smart Import problems and how to fix each one. Models in the ground, models the size of a building, wrong orientation.
- [Known limitations](https://help.intangible.ai/overview/faq/known-limitations.md): What Intangible doesn't do today. Useful for setting expectations on a brief, scoping a pitch, or knowing when to use external tools.
- [How to](https://help.intangible.ai/overview/how-to.md): Task-shaped guides for the control problems that drive pro creatives off pure prompt tools – consistent characters, controlled composition, brand-true renders.
- [Keep a character consistent across shots](https://help.intangible.ai/overview/how-to/consistent-character-ai.md): How to keep a character, vehicle, or product looking the same across every shot in your sequence. The single highest-leverage technique for pro-quality output.
- [Match a client's product exactly](https://help.intangible.ai/overview/how-to/brand-true-ai-render.md): How to render a client's exact product, vehicle, or branded asset – not the AI's interpretation of one. The canonical agency workflow for brand-true output.
- [Build a storyboard](https://help.intangible.ai/overview/how-to/ai-storyboard.md): How to build a complete AI storyboard inside Intangible. From a fresh project to a scene-grouped shot list ready for review.
- [Make an animatic](https://help.intangible.ai/overview/how-to/ai-animatic.md): How to cut an animatic from your shots in Intangible. From a storyboard to a playable edit you can scrub end to end.
- [Control shot composition](https://help.intangible.ai/overview/how-to/control-ai-composition.md): How to control composition, lens, aspect ratio, and aim in your AI renders. The Compose-mode decisions the model can't override.
- [Control lighting in renders](https://help.intangible.ai/overview/how-to/control-lighting-in-renders.md): How to control lighting in AI renders with Visualize lighting presets, and what the Build-mode time-of-day controls are actually for.
- [Generate a 3D model from an image](https://help.intangible.ai/overview/how-to/ai-3d-model-from-image.md): How to generate a 3D model from a reference image (or text prompt) inside Intangible. The fastest path when the asset library doesn't have your specific thing.
- [Import from Blender, Maya, or Houdini](https://help.intangible.ai/overview/how-to/import-from-blender-maya-or-houdini.md): How to import 3D models from Blender, Maya, Houdini, Cinema 4D, or Unreal into Intangible for AI rendering. Smart Import for FBX, OBJ, USD, GLB, DXF.
- [Brief AI like a DP](https://help.intangible.ai/overview/how-to/brief-ai-like-a-dp.md): How to brief an AI render the way you'd brief a DP – scene, camera, model. The mental model that scales from one shot to a hundred.
- [Animate an object](https://help.intangible.ai/overview/how-to/animate-an-object.md): Set keyframes on an object in a Compose-mode shot, pick the interpolation, refine the motion, retime or delete keys.
- [From idea to finished render](https://help.intangible.ai/overview/how-to/from-idea-to-finished-render.md): The full Intangible workflow walked end to end. From an empty project to a delivered render, with every decision in production order.
- [Build mode](https://help.intangible.ai/build/build.md): Build mode – the art department where you construct the set, drop in props, and bring your own assets.
- [Asset library](https://help.intangible.ai/build/asset-library.md): Over 5,000 greyboxing assets at the bottom of Build mode. Drag in, swap, lock.
- [Working with objects](https://help.intangible.ai/build/working-with-objects.md): Click, swap, color, lock, frame, delete – the contextual menu that handles most per-object actions in Build mode.
- [Selection and grouping](https://help.intangible.ai/build/selection-and-grouping.md): Marquee selection, parent attachments, and group-level actions – how to act on more than one object at a time.
- [Transform](https://help.intangible.ai/build/transform.md): Move, rotate, scale objects with the gizmo. Two coordinate-space modes plus smart snapping.
- [Object details](https://help.intangible.ai/build/object-details.md): Name, description, image reference, and LoRA – the per-object metadata that the visualizer reads when it builds the prompt.
- [Environment](https://help.intangible.ai/build/environment.md): Sun position, time of day, fog, terrain, and grid – the scene-level environment controls in Build mode.
- [Import your own models](https://help.intangible.ai/build/import-your-own-models.md): Import 3D models from Blender, Maya, Houdini, or Unreal. GLB, GLTF, DAE, FBX, PLY, OBJ, STL, USD. Smart Import fixes scale and orientation on the way in.
- [Image to scene and shot](https://help.intangible.ai/build/image-to-scene-and-shot.md): Turn a sketch or reference image into a 3D scene and shot. Image-to-3D scene generation that matches the photograph's framing and contents.
- [Sets](https://help.intangible.ai/build/sets.md): Save a group of arranged objects as a reusable set – drop a complete coffee-table arrangement or street-corner cluster into another scene with one drag.
- [Scene Outliner](https://help.intangible.ai/build/scene-outliner.md): The panel that lists every object in the scene – lock, hide, pin, rename, duplicate.
- [Populators](https://help.intangible.ai/build/populators.md): How to create, adjust, and customize populators in Build mode – the procedural environment generators that scatter one asset set across an area.
- [Spline populator](https://help.intangible.ai/build/spline-populator.md): A populator shape that distributes objects along a curve. Place fences, roads, hedges, lamp posts, or any repeating element along an authored path.
- [AI Composer](https://help.intangible.ai/build/ai-composer.md): Prompt for environments and scenes – the agent collects assets and arranges them in a populator.
- [Generate 3D Asset](https://help.intangible.ai/build/generate-3d-asset.md): Generate a 3D model from a text prompt or reference image. Drag the result into your scene like any library asset.
- [LoRAs](https://help.intangible.ai/build/loras.md): Train a LoRA for character or object consistency in AI renders. Upload references, attach to a Build-mode object, reuse the same look across every shot.
- [Compose mode](https://help.intangible.ai/compose/compose.md): Compose mode – the camera department where you place cameras, set lenses, and frame the action.
- [Shots](https://help.intangible.ai/compose/shots.md): Add, duplicate, reorder. Each shot saves its own camera, lens, and aspect ratio; animation lives on the shared scene timeline.
- [Camera controls](https://help.intangible.ai/compose/camera-controls.md): Free cam, fine-tune, game-controller support. Two camera-control modes per shot.
- [Lenses](https://help.intangible.ai/compose/lenses.md): The lens pack in Compose mode and how focal length choice shapes the shot the visualizer renders.
- [Aspect ratios and film gates](https://help.intangible.ai/compose/aspect-ratios-and-film-gates.md): Film and social aspect ratios per shot, and what changes downstream when you pick one.
- [Shot details](https://help.intangible.ai/compose/shot-details.md): Name and description per shot. The metadata that feeds the visualizer's auto-prompt for that specific shot.
- [Aim Camera and Target](https://help.intangible.ai/compose/aim-camera-and-target.md): Lock the camera onto a moving subject so it stays in frame even when the subject travels through the scene.
- [Animation](https://help.intangible.ai/compose/animation.md): Keyframe animation for cameras, objects, and characters in Compose mode, authored on the shared scene timeline with smooth interpolation by default.
- [Timeline](https://help.intangible.ai/compose/timeline.md): Cut the animatic. The Sequence Timeline lays your shots end to end as an edit – set durations, reorder, scrub the assembled cut.
- [Storyboard view](https://help.intangible.ai/compose/storyboard-view.md): Build an AI storyboard inside your project. Every shot in the project laid out as a card, grouped by scene, ready to reorder before you cut.
- [Visualize mode](https://help.intangible.ai/visualize/visualize.md): Visualize mode – pick a model, edit the auto-prompt if you want, generate.
- [Auto-prompt](https://help.intangible.ai/visualize/auto-prompt.md): How the visualizer assembles the prompt from your 3D scene, camera, and named details.
- [Scene context](https://help.intangible.ai/visualize/scene-context.md): How the visualizer's right panel splits the prompt into Scene, Style, and Lighting tabs, and what each one feeds into the model.
- [Generate image](https://help.intangible.ai/visualize/generate-image.md): Generate an AI image from your composed shot. Pick a model, set resolution, render. Plus how to read the auto-prompt before committing.
- [Generate video](https://help.intangible.ai/visualize/generate-video.md): Generate an AI video from your composed shot. Pick a mode, pick a model, set duration, optionally enable audio, render. Plus how to choose between the Veo, Kling, Luma, Runway, and ByteDance options.
- [Edit images](https://help.intangible.ai/visualize/edit-images.md): The pencil-tool fix-it-in-place workflow. Recolor, remove, or modify specific parts of a generated image without regenerating from scratch.
- [First and last frame](https://help.intangible.ai/visualize/first-and-last-frame.md): Two-image video interpolation – supply a start frame and an end frame, the video model fills in the motion between them.
- [Video (From Animation)](https://help.intangible.ai/visualize/video-from-animation.md): Use the keyframes you set in Compose to drive an AI video model's motion, or render the scene as video without AI via Direct Render.
- [Direct Render](https://help.intangible.ai/visualize/direct-render.md): Render a single shot's 3D scene as video, no AI model, no credits. The wireframe / greybox view captured as MP4, exactly as authored.
- [Style presets](https://help.intangible.ai/visualize/style-presets.md): Preloaded surface treatments applied with one click in the visualizer's Style tab, plus the option to bring your own.
- [Lighting presets](https://help.intangible.ai/visualize/lighting-presets.md): Control AI render lighting with the named preset library in the Lighting tab. One click swaps mood without changing composition or style.
- [Custom styles](https://help.intangible.ai/visualize/custom-styles.md): Train a custom AI style on your brand's reference images. Save it for reuse across projects, share with the team, keep visual consistency across every render.
- [Resolution and cost](https://help.intangible.ai/visualize/resolution-and-cost.md): 1K vs 2K, the credit cost ratio, and when to spend credits on the higher resolution.
- [Managing outputs](https://help.intangible.ai/visualize/managing-outputs.md): The gallery to the right of the viewport – favorite, download, delete, and find your renders later.
- [Models](https://help.intangible.ai/visualize/ai-models.md): Every image and video model the visualizer exposes, with one-line guidance on when to reach for each.
- [Publish](https://help.intangible.ai/publish/publish.md): Export per shot or per project. Present in-app. Hand off to your editor.
- [Presentation mode](https://help.intangible.ai/publish/presentation-mode.md): Full-screen play of a sequence for client review meetings. Hides the editor chrome and walks through your shots in order.
- [Publish](https://help.intangible.ai/publish/publish-tab.md): Publish a project as a shareable, viewable link. Title it, pick what to include, decide whether to allow comments.
- [Poster](https://help.intangible.ai/publish/poster.md): The cover slide of a published project. Uses the first shot's poster image as the background with the title, avatar, and a click-to-play action.
- [Export shot video](https://help.intangible.ai/publish/export-shot-video.md): Single-shot video and image export. Two paths: the shot kebab on the storyboard for a direct video MP4, and the per-render download icon for granular control over Image, Scene Reference, Crossfade Vid
- [Export Video](https://help.intangible.ai/publish/export-video.md): Export video at three scopes (shot, scene, sequence) from either Compose or Visualize mode. Filename conventions, ZIP contents, and the editorial-handoff manifest.
- [Scene to video](https://help.intangible.ai/publish/scene-to-video.md): Export the greybox animatic from the Scene Timeline as a video. Useful for blocking review and structural sign-off before any renders are produced.
- [Export formats](https://help.intangible.ai/publish/export-formats.md): Image and 3D file format options for downloads – PNG, JPEG, GLTF, USD. Cameras carry through; licensed assets may be substituted with stand-ins.
- [Teams & billing](https://help.intangible.ai/teams-and-billing/teams-and-billing.md): Workspaces, plans, invites, project ownership. Everything tied to who's on your team and what tier you're on.
- [Workspaces](https://help.intangible.ai/teams-and-billing/workspaces.md): Personal workspace versus team workspace. What changes when you switch, and why team workspaces are the right home for shared client work.
- [Create and invite](https://help.intangible.ai/teams-and-billing/create-and-invite.md): Make a team, add seats, send invites. The full setup flow for a multi-user workspace from scratch.
- [Plans and billing](https://help.intangible.ai/teams-and-billing/plans-and-billing.md): Free, Explorer, Business plans. Payment methods, multiple owners, credit packs, annual discounts.
- [Permissions](https://help.intangible.ai/teams-and-billing/permissions.md): Member versus Owner permissions on a team workspace. Who can edit projects, who can manage seats, who can change billing.
- [Project ownership](https://help.intangible.ai/teams-and-billing/project-ownership.md): Transfer a project to another team member. The right tool when the original creator is leaving the team or handing off the lead.


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