> For the complete documentation index, see [llms.txt](https://help.intangible.ai/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://help.intangible.ai/overview.md).

# Overview

- [Welcome to Intangible](https://help.intangible.ai/overview/readme.md): Tool documentation for Intangible Studio. Build the set, compose the shot, render the result.
- [Get Started](https://help.intangible.ai/overview/get-started.md): The 20-minute path from a fresh account to your first render.
- [Sign up and set up](https://help.intangible.ai/overview/get-started/sign-up-and-set-up.md): Create an Intangible account, choose a plan, and understand what your free credits cover before you start your first project.
- [First Steps and onboarding](https://help.intangible.ai/overview/get-started/first-steps-and-onboarding.md): The in-app First Steps tour, where to find it later, and how to skip it without losing the path.
- [The homepage](https://help.intangible.ai/overview/get-started/the-homepage.md): What every surface on the Intangible homepage does – showcase templates, recent projects, credit counter, settings.
- [Create your first project](https://help.intangible.ai/overview/get-started/create-your-first-project.md): Open a new Intangible project, name it, and understand the scene-and-shot structure before you drop your first object.
- [Place your first objects](https://help.intangible.ai/overview/get-started/place-your-first-objects.md): Drag objects from the asset library, place them on the ground, swap, snap, and lock so they stop drifting on you.
- [Move the camera](https://help.intangible.ai/overview/get-started/viewport-navigation.md): Orbit, pan, zoom, frame – operate a 3D scene like a cinematographer.
- [Make your first render](https://help.intangible.ai/overview/get-started/first-render-in-20-minutes.md): Build a small set, frame a shot, generate an image. Around 30 minutes from a fresh project to a render.
- [Help and feedback](https://help.intangible.ai/overview/get-started/help-and-feedback.md): How to reach the Intangible team when something is wrong, and where the same flow lives inside a project.
- [Concepts](https://help.intangible.ai/overview/concepts.md): The Intangible-specific abstractions every other docs page assumes you know.
- [Controlling AI output](https://help.intangible.ai/overview/concepts/control-ai-output.md): How Intangible's three modes give you real control over AI output – scene fidelity in Build, framing in Compose, model choice in Visualize.
- [Image reference](https://help.intangible.ai/overview/concepts/image-reference.md): The single biggest lever for professional fidelity. Bind a reference image to a 3D object and the visualizer locks the rendered look across every shot – the same character, vehicle, or product, consis
- [Projects and scenes](https://help.intangible.ai/overview/concepts/projects-and-scenes.md): How projects, scenes, and shots nest. Three nouns, three different jobs.
- [The three modes](https://help.intangible.ai/overview/concepts/the-three-modes.md): Build, Compose, Visualize – three states a scene can sit in. Each owns a different part of the pipeline.
- [How the visualizer thinks](https://help.intangible.ai/overview/concepts/how-the-visualizer-thinks.md): Why Intangible's renders stay controlled while pure prompt tools drift. The model gets a 3D scene plus a structured prompt, not just text.
- [Credits and tokens](https://help.intangible.ai/overview/concepts/credits-and-tokens.md): How Intangible bills generation work – what costs credits, how the counter tracks spend, and how to think about cost per shot before you click Generate.
- [Populators](https://help.intangible.ai/overview/concepts/populators.md): Procedural environment generators – what populators are, why Intangible uses them instead of dragging assets one at a time, and when to reach for one.
- [Animation and shot time](https://help.intangible.ai/overview/concepts/animation-and-shot-time.md): How the scene timeline works, why Build-mode moves don't animate, and how shots relate to scene time.
- [Reference](https://help.intangible.ai/overview/reference.md): Lookups, not workflows. The pages here are for when you already know what you want.
- [Account and settings](https://help.intangible.ai/overview/reference/account.md): How signing in works, where your account fields live, and the three Settings tabs that control language, graphics, and extensions.
- [Notifications](https://help.intangible.ai/overview/reference/notifications.md): What triggers a notification, where notifications appear, and how to mark them read or unread.
- [Sharing and collaboration](https://help.intangible.ai/overview/reference/sharing-and-collaboration.md): Two ways to get someone into a project – email-invite for editors, Publish for viewers and clients.
- [Keyboard shortcuts](https://help.intangible.ai/overview/reference/keyboard-shortcuts.md): Every keyboard shortcut exposed in the editor. Mac and Windows variants listed where they differ.
- [Supported file formats](https://help.intangible.ai/overview/reference/supported-file-formats.md): Which file formats Intangible accepts for import and exports for download. Plus what's not supported and what to do about it.
- [System requirements](https://help.intangible.ai/overview/reference/system-requirements.md): Browser, GPU, network, and asset-size requirements for running Intangible smoothly.
- [Glossary](https://help.intangible.ai/overview/reference/glossary.md): Every Intangible-specific term, defined. From AI Composer to Workspace, with cross-links to the relevant docs.
- [FAQ](https://help.intangible.ai/overview/faq.md): Common questions, troubleshooting, and the honest list of what Intangible doesn't do today.
- [Common questions](https://help.intangible.ai/overview/faq/common-questions.md): The questions that come up most often on support tickets and onboarding calls. Quick answers with links to the full pages.
- [Troubleshooting rendering](https://help.intangible.ai/overview/faq/troubleshooting-rendering.md): Why renders go wrong, and where to fix each kind of wrong. Stubborn extra objects, drifting characters, dark output, ignored references.
- [Troubleshooting import](https://help.intangible.ai/overview/faq/troubleshooting-import.md): Common Smart Import problems and how to fix each one. Models in the ground, models the size of a building, wrong orientation.
- [Known limitations](https://help.intangible.ai/overview/faq/known-limitations.md): What Intangible doesn't do today. Useful for setting expectations on a brief, scoping a pitch, or knowing when to use external tools.
- [How to](https://help.intangible.ai/overview/how-to.md): Task-shaped guides for the control problems that drive pro creatives off pure prompt tools – consistent characters, controlled composition, brand-true renders.
- [Keep a character consistent across shots](https://help.intangible.ai/overview/how-to/consistent-character-ai.md): How to keep a character, vehicle, or product looking the same across every shot in your sequence. The single highest-leverage technique for pro-quality output.
- [Match a client's product exactly](https://help.intangible.ai/overview/how-to/brand-true-ai-render.md): How to render a client's exact product, vehicle, or branded asset – not the AI's interpretation of one. The canonical agency workflow for brand-true output.
- [Build a storyboard](https://help.intangible.ai/overview/how-to/ai-storyboard.md): How to build a complete AI storyboard inside Intangible. From a fresh project to a scene-grouped shot list ready for review.
- [Make an animatic](https://help.intangible.ai/overview/how-to/ai-animatic.md): How to cut an animatic from your shots in Intangible. From a storyboard to a playable edit you can scrub end to end.
- [Control shot composition](https://help.intangible.ai/overview/how-to/control-ai-composition.md): How to control composition, lens, aspect ratio, and aim in your AI renders. The Compose-mode decisions the model can't override.
- [Control lighting in renders](https://help.intangible.ai/overview/how-to/control-lighting-in-renders.md): How to control lighting in AI renders with Visualize lighting presets, and what the Build-mode time-of-day controls are actually for.
- [Generate a 3D model from an image](https://help.intangible.ai/overview/how-to/ai-3d-model-from-image.md): How to generate a 3D model from a reference image (or text prompt) inside Intangible. The fastest path when the asset library doesn't have your specific thing.
- [Import from Blender, Maya, or Houdini](https://help.intangible.ai/overview/how-to/import-from-blender-maya-or-houdini.md): How to import 3D models from Blender, Maya, Houdini, Cinema 4D, or Unreal into Intangible for AI rendering. Smart Import for FBX, OBJ, USD, GLB, DXF.
- [Brief AI like a DP](https://help.intangible.ai/overview/how-to/brief-ai-like-a-dp.md): How to brief an AI render the way you'd brief a DP – scene, camera, model. The mental model that scales from one shot to a hundred.
- [Animate an object](https://help.intangible.ai/overview/how-to/animate-an-object.md): Set keyframes on an object in a Compose-mode shot, pick the interpolation, refine the motion, retime or delete keys.
- [From idea to finished render](https://help.intangible.ai/overview/how-to/from-idea-to-finished-render.md): The full Intangible workflow walked end to end. From an empty project to a delivered render, with every decision in production order.


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