For the complete documentation index, see llms.txt. This page is also available as Markdown.

Concepts

The Intangible-specific abstractions every other docs page assumes you know.

The Intangible-specific abstractions that the rest of the docs assume you know. Read these once and the feature pages get a lot shorter.

Start here

  • Projects and scenes: how a project is structured – scenes as locations, shots as time.

  • The three modes: Build, Compose, Visualize – what each owns and why they're separated.

  • How the visualizer thinks: semantic 3D, the multi-agent system, why prompts get built from the scene.

Building blocks

  • Populators: the procedural environment generators – Houdini for normal people.

  • Image reference: how a reference image attached to an object reaches the model.

  • Animation and shot time: why animated movement belongs to a shot, not to a scene.

Cost

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