Concepts
The Intangible-specific abstractions every other docs page assumes you know.
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The Intangible-specific abstractions every other docs page assumes you know.
The Intangible-specific abstractions that the rest of the docs assume you know. Read these once and the feature pages get a lot shorter.
Projects and scenes: how a project is structured – scenes as locations, shots as time.
The three modes: Build, Compose, Visualize – what each owns and why they're separated.
How the visualizer thinks: semantic 3D, the multi-agent system, why prompts get built from the scene.
Populators: the procedural environment generators – Houdini for normal people.
Image reference: how a reference image attached to an object reaches the model.
Animation and shot time: why animated movement belongs to a shot, not to a scene.
Credits and tokens: what every action costs and how to read the counter.
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