Projects and scenes
How projects, scenes, and shots nest. Three nouns, three different jobs.
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How projects, scenes, and shots nest. Three nouns, three different jobs.
A project is the top-level container for a piece of work. A scene is a 3D space inside the project. A shot is a camera framing of that space at a moment in time. Three nouns, three different jobs.
Real productions have all three concepts already. A commercial is a project. The kitchen interior and the parking-lot exterior are scenes. The over-the-shoulder reaction and the wide establishing are shots. The nesting is what lets a director say "let's reuse the parking-lot scene from the last spot" without it meaning the same camera angles.
Intangible mirrors that nesting. The thing that catches a new user is that scenes in Intangible are spatial – they're sets, locations, environments – not narrative beats. If you're coming from Premiere or Final Cut, the word "scene" carries a different meaning; here it's closer to "set" or "location" in the production-design sense.
The project is what you create from the homepage with the New Project button. Inside a project, the scenes dropdown sits at the top-left under the project title – click it to switch between scenes or to create a new one.

A scene is a 3D environment with its own assets, populators, environment settings, and lighting. Switching scenes switches the entire 3D viewport content. A project can hold as many scenes as the work needs – think of a commercial spot with three locations as three scenes.
A shot belongs to a scene. Shots are added in Compose mode (see Shots) and they live in the bottom-of-screen storyboard. Each shot has its own camera, its own lens, its own animation timeline.
Projects are what get shared. The email-share flow (Sharing and collaboration) shares the whole project, not a scene.
Scenes are where Build mode lives. Sun position, populators, asset placements, the scene outliner – all per-scene.
Shots are where Compose mode lives. A shot binds its camera to one scene; you can't have a shot that crosses scenes (that's an edit, and edits live in the Sequence Timeline).
The auto-prompt assembles its scene context from the active scene plus the active shot's camera. Switch scenes and the prompt rebuilds.
The signal is what's changing in your story. New environment? New scene. Same environment, new angle? New shot. New project? You've changed what you're making.
One sequencing thing worth knowing: name your scenes and your shots. The auto-prompt feeds those names into the model when it constructs the prompt – "the Lamborghini in the Manhattan city street scene" is more useful than "the Lamborghini in scene-2".
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