> For the complete documentation index, see [llms.txt](https://help.intangible.ai/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://help.intangible.ai/overview/get-started/first-steps-and-onboarding.md).

# First Steps and onboarding

The in-app First Steps tour, where to find it later, and how to skip it without losing the path.

A short in-app tour that fires the first time you sign in. If you skipped it or want to walk it again, this is where to find it.

![First Steps modal docked over the editor showing the "End to End Introduction to Intangible" embedded video, the "Welcome to Intangible Studio" headline, and a paginated set of step tiles for each major area of the product](https://1179478100-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSWrjIqlgVAblx6vHGJiM%2Fuploads%2Fgit-blob-db2f47ead001e780c66a3e7b83dfd6bbc7d14a3a%2Ffirst-steps-modal-01.png?alt=media)

## Before You Start

Between finishing registration and opening the app, one screen sets expectations. It states four limits plainly: what the tool does, and what it does not.

It exists because expectations are what break first. Arriving expecting to describe a picture and receive it leads to a disappointing first render, and reading the limits here is cheaper than discovering them that way.

From this screen you either take the guided tour or go to the dashboard. One button carries the decision.

## What it covers

The First Steps tour is a four-to-five-step walkthrough overlaid on the actual product. It surfaces the surfaces that matter most for new users:

1. Where the asset library lives.
2. How to switch modes.
3. Where the visualizer is.
4. How to reach Help & Feedback.
5. How to start a new project.

It does not teach – it points. The pointing is enough to give you a mental map; the rest of [Get Started](/overview/get-started.md) is the depth.

## How to launch it again

The tour fires automatically on first sign-in and can be re-triggered any time:

1. Click the help icon in the top-right of the homepage.
2. Pick **First Steps** from the dropdown.
3. The tour overlay reopens at step 1.

If you've already seen the tour but want a different new-user experience for a teammate, sign them in on their own account – the tour is per-account, not per-team.

## When to skip it

You can dismiss the tour at any step with the close button. Skipping is fine; nothing requires completion. If you came in from a Loom, a sales call, or an explicit walkthrough by someone on the team, the in-app tour is redundant – close it and head to [Make your first render](/overview/get-started/first-render-in-20-minutes.md).

## Guided tours

The tour offer leads with what you finish with rather than with credits. The dashboard no longer asks about the tour on the same visit where Before You Start already asked, so the question comes once.

First Steps points at the geography. A guided tour walks you through it, building a real scene as it goes.

The tour on offer is **Cars in City**: six steps, and it pays 350 credits for finishing. It opens from the **Guided Tour** card on the homepage. On a new account that card is an offer, with **Take the tour** and **Skip for now**. Once you've started, it tracks how far through the steps you are and how many of the credits you've earned.

![The guided tour offered from the homepage, then running: the tour drives the editor while you follow along](https://1179478100-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSWrjIqlgVAblx6vHGJiM%2Fuploads%2Fgit-blob-cbbf15d96606c45a1ada3083e34a8bca3f372a40%2Fguided-tour-01.gif?alt=media)

It's on rails on purpose. Each step highlights the control you need and waits for you to use it, so you learn the editor by operating it rather than by watching a video of someone else operating it. The tour runs against its own project (it appears in your project list as **Your Guided Tour Project**), so nothing you do inside it touches your real work.

Two things worth knowing before you start:

* **Nothing in the tour costs you anything.** The demonstration steps are throwaway, and the practice steps run sandboxed. The Generate step in particular is a stand-in: it spends no credits and produces no render.
* **Leaving doesn't cost you progress.** Steps set up their own starting conditions when you enter them, so you can quit partway through, come back later, and resume without the scene being in the wrong state. Replaying a step you've already done works the same way.

Once you've finished a tour it moves into the completed list, where you can replay it. Dismissing the tour prompt sticks, across tabs and across sessions on the same machine.

{% hint style="info" %}
Take the tour on a real workday rather than while evaluating. Six steps is roughly the shape of an actual shot, so the muscle memory transfers directly to the first project you build for yourself.
{% endhint %}

## What it doesn't cover

The tour gives you the geography. It does not cover the conceptual foundations that make the docs and the product readable. Read these next:

* [The three modes](/overview/concepts/the-three-modes.md): Build, Compose, Visualize as discrete states.
* [Projects and scenes](/overview/concepts/projects-and-scenes.md): how the structure nests.
* [How the visualizer thinks](/overview/concepts/how-the-visualizer-thinks.md): why the model is given a 3D scene, not just text.

## Related

* [Sign up and set up](/overview/get-started/sign-up-and-set-up.md)
* [Help and feedback](/overview/get-started/help-and-feedback.md)
* [First render in 20 minutes](/overview/get-started/first-render-in-20-minutes.md)


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