For the complete documentation index, see llms.txt. This page is also available as Markdown.

Keyboard shortcuts

Every keyboard shortcut exposed in the editor. Mac and Windows variants listed where they differ.

Every shortcut the editor exposes, grouped by what you are doing. Where a shortcut differs by platform, the Windows form is listed first and the macOS form second.

The in-app Keyboard Shortcuts panel, listing Copy, Paste, Undo, Redo, Frame Selected on F, Move Camera Inside Selected on G, Edit Origin on O, and the camera controls

Open the in-app shortcuts panel directly with the help icon in the top-right of the editor. This page is the lookup-friendly reference.

Edit

Action
Shortcut

Copy objects

Ctrl C or ⌘ C

Paste objects

Ctrl V or ⌘ V

Undo

Ctrl Z or ⌘ Z

Redo

Ctrl ⇧ Z or ⌘ ⇧ Z

Duplicate objects

Ctrl D or ⌘ D

Delete objects

Del or Backspace

Select all objects

Ctrl A or ⌘ A

Selection and gizmo

Action
Shortcut

Frame the selected object

F

Move the camera inside the selected object

G

Toggle gizmo type (with selection active)

Tab

Toggle world / local space (classic gizmo)

T

Edit the selected object's origin

O

Cancel a UI drag

Esc

Playback and shots

Action
Shortcut

Pause and play during playback

Spacebar

Add new shot

C

Camera

Action
Shortcut

Strafe camera left / right

A / D or ← / →

Dolly camera in / out

W / S or ↑ / ↓

Boom camera up / down

Q / E

Camera control speed

, / .

Orbit the camera

left-click-drag

Pan the camera

left-click-drag + ⇧

Snap to surface

left-click-drag + Ctrl

Snap to surface and parent

left-click-drag + Ctrl + ⇧

Snapping is Ctrl on both platforms. On a Mac that is the Control key, not ⌘. It is one of the few bindings that does not swap: the editor watches the Ctrl key itself here rather than routing through the command map that maps Ctrl to ⌘ everywhere else.

Populator

Action
Shortcut

Separate populator objects

double-click

Limits and known issues

  • Shortcuts are not customizable. Remapping isn't exposed in the UI; the keybindings are fixed.

  • Some shortcuts may overlap with browser defaults. Cmd+W will close the tab; Cmd+R will reload. The product avoids those, but some browsers and OS combinations have edge cases.

  • Game controller bindings for camera control in Compose mode live on the Camera controls page rather than here.

Snapping

Hold a modifier while dragging to switch snapping mode without leaving the viewport.

Action
Input

Snap to surface

Ctrl

Snap to surface and parent

Ctrl + Shift

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