# Supported file formats

Lookup table. Imports for 3D models and reference images, exports for renders and 3D scene downloads.

## Imports

### 3D models (Smart Import)

Smart Import accepts: `.glb`, `.gltf`, `.dae`, `.fbx`, `.ply`, `.obj`, `.stl`, `.usd`.

| Format         | Notes                                                                                                                  |
| -------------- | ---------------------------------------------------------------------------------------------------------------------- |
| **GLB / GLTF** | Web-optimized format with embedded textures and materials. The smallest file size for the most complete asset.         |
| **FBX**        | Geometry plus materials when authored as standard PBR. The most common interchange format from Maya, 3ds Max, Blender. |
| **OBJ**        | Geometry only, no materials. Clean meshes from CAD tools.                                                              |
| **DAE**        | COLLADA interchange. Older pipelines that still publish DAE.                                                           |
| **PLY**        | Point-cloud and scan format. Geometry only.                                                                            |
| **STL**        | Mesh-only format common to CAD and 3D-print pipelines.                                                                 |
| **USD**        | Pixar's universal scene description. Round-trip with Maya, Houdini, and Unreal.                                        |

See [Smart Import](/build/import-your-own-models.md) for the import workflow.

### Reference images (image reference, custom styles)

| Format   | Notes                                                       |
| -------- | ----------------------------------------------------------- |
| **JPEG** | Compressed raster. Common photographic format.              |
| **PNG**  | Lossless raster. Better for clean images with transparency. |

Image reference and custom styles accept JPEG and PNG. Larger images are downsampled internally; sub-megapixel resolution is fine.

### LoRA files

| Format             | Notes                                              |
| ------------------ | -------------------------------------------------- |
| **`.safetensors`** | The standard format for fine-tuned models.         |
| **`.pt`**          | Older PyTorch format. Supported but not preferred. |

See [LoRAs](/build/loras.md) for the upload flow.

### Audio

User-supplied audio import isn't exposed in any flow today. The product generates audio as part of video output where the chosen model supports it; you can't upload an audio track and sync it to a render.

## Exports

### Renders

| Format   | Used for                                                                     |
| -------- | ---------------------------------------------------------------------------- |
| **PNG**  | Lossless raster. Print, downstream design tools, anything with transparency. |
| **JPEG** | Compressed raster. Web, social, email.                                       |

### Video

| Format                  | Used for                                              |
| ----------------------- | ----------------------------------------------------- |
| **MP4 (H.264, 30 fps)** | The default video container. Universal compatibility. |

Other video codecs (H.265, ProRes) aren't exposed. For specialized codecs, transcode externally.

### 3D scene

| Format         | Used for                                                                                                       |
| -------------- | -------------------------------------------------------------------------------------------------------------- |
| **GLTF / GLB** | Open 3D scene format (GLB is the binary variant). Web handoff (Three.js, Babylon), some Unity flows, archival. |
| **USD**        | Virtual production handoffs, Unreal Engine, Maya / Houdini round-trips.                                        |

Scene exports preserve hierarchy, transforms, and cameras. Owned library assets export at full fidelity; licensed assets get smart stand-ins. See [Export formats](/publish/export-formats.md).

## What's not supported and what to do

| Want                                     | Workaround                                                                    |
| ---------------------------------------- | ----------------------------------------------------------------------------- |
| **FBX export**                           | GLTF or USD. Or render to PNG and import the still into the downstream tool.  |
| **TIFF for high-bit-depth print**        | PNG covers most print cases at lower bit depth. Convert externally if needed. |
| **HDR formats (.exr)** for VFX pipelines | Not supported; no equivalent workaround.                                      |
| **Stereo or 360 video**                  | Not supported in v1.                                                          |
| **Lottie or motion-graphics formats**    | Not supported. Render as MP4 and re-encode externally.                        |

## Limits and known issues

* **Browser-based rendering imposes a soft cap.** Multi-gigabyte FBX files with millions of triangles will struggle. Run a decimation pass externally before import.
* **Audio in MP4 exports is per-shot.** No cross-shot audio mixing in [Export Video](/publish/export-video.md). Mix in editorial.
* **Video export resolution is limited by the lowest-resolution shot.** A sequence with mixed resolutions exports at the lowest common one.

## Related

* [Smart Import](/build/import-your-own-models.md)
* [Image reference](/overview/concepts/image-reference.md)
* [LoRAs](/build/loras.md)
* [Export formats](/publish/export-formats.md)
* [Generate image](/visualize/generate-image.md)
* [Generate video](/visualize/generate-video.md)


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