For the complete documentation index, see llms.txt. This page is also available as Markdown.

Supported file formats

Which file formats Intangible accepts for import and exports for download. Plus what's not supported and what to do about it.

Lookup table. Imports for 3D models and reference images, exports for renders and 3D scene downloads.

Imports

3D models (Smart Import)

Smart Import accepts: .glb, .gltf, .dae, .fbx, .ply, .obj, .stl, .usd.

Format
Notes

GLB / GLTF

Web-optimized format with embedded textures and materials. The smallest file size for the most complete asset.

FBX

Geometry plus materials when authored as standard PBR. The most common interchange format from Maya, 3ds Max, Blender.

OBJ

Geometry only, no materials. Clean meshes from CAD tools.

DAE

COLLADA interchange. Older pipelines that still publish DAE.

PLY

Point-cloud and scan format. Geometry only.

STL

Mesh-only format common to CAD and 3D-print pipelines.

USD

Pixar's universal scene description. Round-trip with Maya, Houdini, and Unreal.

See Smart Import for the import workflow.

Reference images (image reference, custom styles)

Format
Notes

JPEG

Compressed raster. Common photographic format.

PNG

Lossless raster. Better for clean images with transparency.

Image reference and custom styles accept JPEG and PNG. Larger images are downsampled internally; sub-megapixel resolution is fine.

LoRA files

Format
Notes

.safetensors

The standard format for fine-tuned models.

.pt

Older PyTorch format. Supported but not preferred.

See LoRAs for the upload flow.

Audio

User-supplied audio import isn't exposed in any flow today. The product generates audio as part of video output where the chosen model supports it; you can't upload an audio track and sync it to a render.

Exports

Renders

Format
Used for

PNG

Lossless raster. Print, downstream design tools, anything with transparency.

JPEG

Compressed raster. Web, social, email.

Video

Format
Used for

MP4 (H.264, 30 fps)

The default video container. Universal compatibility.

Other video codecs (H.265, ProRes) aren't exposed. For specialized codecs, transcode externally.

3D scene

Format
Used for

GLTF / GLB

Open 3D scene format (GLB is the binary variant). Web handoff (Three.js, Babylon), some Unity flows, archival.

USD

Virtual production handoffs, Unreal Engine, Maya / Houdini round-trips.

Scene exports preserve hierarchy, transforms, and cameras. Owned library assets export at full fidelity; licensed assets get smart stand-ins. See Export formats.

What's not supported and what to do

Want
Workaround

FBX export

GLTF or USD. Or render to PNG and import the still into the downstream tool.

TIFF for high-bit-depth print

PNG covers most print cases at lower bit depth. Convert externally if needed.

HDR formats (.exr) for VFX pipelines

Not supported; no equivalent workaround.

Stereo or 360 video

Not supported in v1.

Lottie or motion-graphics formats

Not supported. Render as MP4 and re-encode externally.

Limits and known issues

  • Browser-based rendering imposes a soft cap. Multi-gigabyte FBX files with millions of triangles will struggle. Run a decimation pass externally before import.

  • Audio in MP4 exports is per-shot. No cross-shot audio mixing in Export Video. Mix in editorial.

  • Video export resolution is limited by the lowest-resolution shot. A sequence with mixed resolutions exports at the lowest common one.

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