# Managing outputs

Every render lands in the gallery to the right of the viewport. The gallery is the working set for that shot's renders: hover for actions, click to enlarge, favorite to keep, download to save, delete when done.

## Watch

{% embed url="<https://www.youtube.com/watch?v=gC8yn3Zyedo>" %}

![Visualize mode with a thumbnail gallery on the right showing multiple renders of the active shot, one selected for the larger preview](/files/hM1HlspfmwRKC488I3Kh)

## What it does

A typical project produces dozens of renders per shot during iteration. Without organization, finding the one good render from yesterday becomes a slow scroll. The gallery's actions are how you keep what's worth keeping and clear what isn't.

## How to use it

Each render in the gallery shows a thumbnail. Hover for the action row:

* **Heart (favorite)** – marks the render. Favoriting flags it so you can find it later.
* **Download** – saves a full-resolution copy to your machine.
* **Edit (pencil)** – opens [Edit images](/visualize/edit-images.md) on this render.
* **Delete** – removes from the gallery. Confirms before removing.

To use a render as the first frame of a video, select it and switch the visualizer dropdown from Image to Video. The selected render auto-populates as the first frame. See [First and last frame](/visualize/first-and-last-frame.md).

Click a thumbnail to open the larger view.

## Cross-shot persistence

The gallery is per-shot. Switching shots reveals a different gallery; the previous shot's renders are still there, just not visible until you switch back.

To browse renders across shots, use the [Publish](/publish/publish-tab.md) flow – its content selector lets you pick shots from any scene in the project and review them in one place. Otherwise, use favorites consistently and the per-shot galleries stay manageable.

## Downloading

Downloads are full-resolution. Filenames are generic (`image (#).jpg`, `scene-reference.jpg`, `canny-image.png`, `depth-image.png`) – rename in your file system if you need scene / shot / model context preserved on disk.

Downloads happen one render at a time; there's no multi-select or batch-download flow today.

{% hint style="info" %}
The gallery isn't a permanent archive. Past several hundred renders, older results may roll off the visible history. Anything you want for the long term should be downloaded.
{% endhint %}

## Deleting renders

Hover the thumbnail, click delete. Confirms once. Gone. Bulk delete isn't exposed today – delete renders one at a time.

Deleted renders don't refund credits. The credit was spent at generate time.

## Common patterns

* **Favorite as you go.** A render you like, favorite immediately. Doing it later is harder than doing it now.
* **Delete obvious failures.** A render that's clearly wrong (model artifacts, the cop-car problem) – delete it. Reduces gallery noise on the next pass.
* **Download milestones.** When a render is the new "best of" for a shot, download it. The gallery is short-term memory; your file system is long-term memory.

## Limits and known issues

* **Renders are project-scoped.** A render generated in Project A doesn't appear in Project B's gallery, even if you used the same scene template. Re-render or download and re-upload as needed.
* **Audio tracks on video renders aren't extractable separately.** Download a video, the audio comes baked in. To remix, do it in your editor.

## Related

* [Generate image](/visualize/generate-image.md)
* [Generate video](/visualize/generate-video.md)
* [Edit images](/visualize/edit-images.md)
* [First and last frame](/visualize/first-and-last-frame.md)
* [Export shot video](/publish/export-shot-video.md)


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