Style presets

Preloaded surface treatments applied with one click in the visualizer's Style tab, plus the option to bring your own.

The Style tab in Visualize mode has a picker with a small named set of preloaded looks, plus an option to upload an image and create a style from it. Pick a preset to apply a consistent surface treatment across renders without writing the descriptive language yourself.

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Visualize mode with the Style tab active and the Digital Illustration preset applied to a battleship scene

What it does

A render's surface treatment is what separates "the same scene" rendered as a photoreal still versus an anime cel versus a storyboard sketch. Authoring the descriptive language for each style takes practice and a feel for which words the model honors. Style presets bundle that prose into a one-click selection.

How to use it

  1. Click the Style tab in the right-hand visualizer panel.

  2. Click the picker. A grid of preset thumbnails opens, each showing a sample render in that style.

  3. Pick a preset. The Style block populates with the preset's prose. The next generate uses that style.

  4. Iterate by swapping. Pick a different preset, generate again. The composition stays put; the style changes.

Select Style Preset modal with a category filter dropdown open showing the All / Factory / Custom filters

What's in the working set

The named presets in the picker today:

  • New Style – the entry point for uploading an image and creating a custom style from it. See Custom styles.

  • Photograph – photoreal, naturalistic surface treatment.

  • Graphic Novel – stylized illustrated rendering with linework and flat color planes.

  • Storyboard Concept – sketch-style rendering with rough shading.

The set evolves; check the picker for the current options. To go beyond the named set, upload an image via New Style and the visualizer derives a style from it. See Custom styles.

How a preset interacts with lighting

The Style tab and the Lighting tab are separable. A photoreal style with a stormy lighting preset gives you photoreal stormy footage. The same photoreal style with a tropical-sunset lighting preset gives you photoreal tropical footage. Mixing styles and lighting lets you cover an unusual amount of look-development ground without re-authoring prose.

The same composition can run through every combination of style and lighting in the picker by re-clicking and regenerating. Useful for client review where you want to show range.

Style is the surface; lighting is the atmosphere. Don't put atmospheric descriptors ("misty", "stormy") in the Style tab – put them in Lighting. Mixing them confuses the model and makes iteration messier.

When to reach for it

  • Early in look development. Before you commit to a final treatment, cycle through presets to feel out what the brief calls for.

  • Cross-shot consistency. Pin a single style preset for the project; every shot uses it. The result reads as one coherent piece.

  • Client review. Show two renders of the same shot with different presets to make a comparative look-development conversation concrete.

When not to reach for it:

  • You already know exactly what you want. Edit the Style tab text directly without picking a preset. Custom prose at this point is more precise than a working-set preset.

  • You have a custom style. Use Custom styles to upload your own and pin it to the project.

Limits and known issues

  • Some models honor presets more strongly than others. Photographic presets work cleanly across all the image models. Stylized presets (Graphic Novel, Storyboard Concept) honor better on some models than others; cycle through a couple if the first render flattens the look.

  • Presets aren't editable in place. Pick a preset, the Style block fills with its prose. To customize, edit the prose after applying – at that point you've forked off the preset.

  • No multi-preset blending. Pick one preset at a time. To combine looks, use a custom style.

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