For the complete documentation index, see llms.txt. This page is also available as Markdown.

Style presets

Preloaded surface treatments applied with one click in the visualizer's Style tab, plus the option to bring your own.

The Style tab in Visualize mode has a picker with a small named set of preloaded looks, plus an option to upload an image and create a style from it. Pick a preset to apply a consistent surface treatment across renders without writing the descriptive language yourself.

Watch

Visualize mode with the Style tab active and a style applied to a battleship scene

What it does

A render's surface treatment is what separates "the same scene" rendered as a photoreal still versus an anime cel versus a storyboard sketch. Authoring the descriptive language for each style takes practice and a feel for which words the model honors. Style presets bundle that prose into a one-click selection.

How to use it

  1. Click the Style tab in the right-hand visualizer panel.

  2. Click the picker. A grid of preset thumbnails opens, each showing a sample render in that style.

  3. Pick a preset. The Style block populates with the preset's prose. The next generate uses that style. The prose is editable: once a preset populates the Style block, adjust it like any other prompt.

  4. Iterate by swapping. Pick a different preset, generate again. The composition stays put; the style changes.

Select Style Preset modal with a category filter dropdown open showing the All / Factory / Custom filters

What's in the working set

The named presets in the picker today:

  • New Style – the entry point for uploading an image and creating a custom style from it. See Custom styles.

  • Photograph – photoreal, naturalistic surface treatment.

  • Graphic Novel – stylized illustrated rendering with linework and flat color planes.

  • Storyboard Concept – sketch-style rendering with rough shading.

The set evolves; check the picker for the current options. To go beyond the named set, upload an image via New Style and the visualizer derives a style from it. See Custom styles.

How a preset interacts with lighting

The Style tab and the Lighting tab are separable. A photoreal style with a stormy lighting preset gives you photoreal stormy footage. The same photoreal style with a tropical-sunset lighting preset gives you photoreal tropical footage. Mixing styles and lighting lets you cover an unusual amount of look-development ground without re-authoring prose.

The same composition can run through every combination of style and lighting in the picker by re-clicking and regenerating. Useful for client review where you want to show range.

Style is the surface; lighting is the atmosphere. Don't put atmospheric descriptors ("misty", "stormy") in the Style tab – put them in Lighting. Mixing them confuses the model and makes iteration messier.

When to reach for it

  • Early in look development. Before you commit to a final treatment, cycle through presets to feel out what the brief calls for.

  • Cross-shot consistency. Pin a single style preset for the project; every shot uses it. The result reads as one coherent piece.

  • Client review. Show two renders of the same shot with different presets to make a comparative look-development conversation concrete.

When not to reach for it:

  • You already know exactly what you want. Edit the Style tab text directly without picking a preset. Custom prose at this point is more precise than a working-set preset.

  • You have a custom style. Use Custom styles to upload your own and pin it to the project.

Limits and known issues

  • Some models honor presets more strongly than others. Photographic presets work cleanly across all the image models. Stylized presets (Graphic Novel, Storyboard Concept) honor better on some models than others; cycle through a couple if the first render flattens the look.

  • No multi-preset blending. Pick one preset at a time. To combine looks, use a custom style.

Last updated

Was this helpful?