Video (From Animation)

Use the keyframes you set in Compose to drive an AI video model's motion, or render the scene as video without AI via Direct Render.

You authored keyframes on the shot in Compose. Video (From Animation) takes those keyframes as the motion source for the video. The model follows the camera move, the subject motion, and the pose changes you set, rather than inventing motion of its own. Or pick Direct Render and skip the AI entirely.

Visualizer panel with the mode dropdown open, showing Image, Video (Start Frame), Video (Start + End Frames), and Video (From Animation)

What it does

Most video models start from a still image and a prompt and invent the motion. Video (From Animation) is different: it takes the animated 3D scene as the input. The keyframes you set in Compose drive what the model renders. The output follows the camera path, the character pose changes, and the object motion you authored, within whatever the chosen model can interpret.

This is the mode to reach for when the motion matters more than the look. If you've spent time animating a precise camera move or character action, this is how you preserve it through video generation.

How to use it

  1. Author the animation in Compose. Set keyframes on the camera, subjects, and any animated objects in the shot. See Animate an object for the full flow.

  2. Switch to Visualize. The shot's animation is preserved across modes.

  3. Set the mode dropdown to Video (From Animation). The panel updates to show the model picker for this mode.

  4. Pick a model. Three options, each does something different (see below).

  5. Write a prompt (skip this for Direct Render; the scene drives everything).

  6. Click Capture Animation. The job runs server-side. The output lands as the shot's video.

Video (From Animation) selected in the Visualizer with Direct Render and the Capture Animation button visible

The three model options

Model dropdown for Video (From Animation) showing Seedance 2.0 Motion Guide, Luma Ray 3.14, and Direct Render
  • Seedance 2.0 Motion Guide (ByteDance). Generative video that follows the scene's motion. Use it when you want a stylized AI output that respects your authored blocking.

  • Luma Ray 3.14 (Luma). Video-to-video model with first-and-last frame anchoring. Tightest motion fidelity of the AI options.

  • Direct Render (Intangible). Non-AI. Renders the 3D scene as video, frame-for-frame, no diffusion model involved. See Direct Render for the full picture.

Motion versus appearance

When you use Video (From Animation) with an AI model, the motion is driven by your keyframes but the appearance still comes from the prompt and any reference images. A dolly through an empty 3D scene produces a dolly through whatever the prompt describes. A subject animating across frame stays animated, but its visual identity is decided by the prompt.

If you want the appearance locked to your scene too, that's Direct Render.

When to reach for each option

If you want
Use

Stylized AI video that follows your authored motion

Seedance 2.0 Motion Guide

Tighter motion fidelity with start / end anchoring

Luma Ray 3.14

Wireframe preview of the authored shot, no AI, no credit

A still-image generation with no motion

Switch the mode dropdown back to Image

Video from a single start image, no scene animation

Switch to Video (Start Frame), see Generate video

Video from two anchor images

Switch to Video (Start + End Frames), see First and last frame

Limits and known issues

  • The model interprets your motion; it does not replay it. Seedance Motion Guide and Luma Ray 3.14 honor authored motion, but they still resample through their own video generation. Sharp keyframe changes can soften; fast camera moves can drift. If a move has to land exactly, use Direct Render.

  • Direct Render output is wireframe / greybox, not photoreal. It captures the 3D scene as it appears in the viewport. For a finished look, render through one of the AI models.

  • No audio. The audio toggle that appears on other video modes is not present here. Add audio later in your editing tool, or use Video (Start Frame) with a model that generates audio.

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